﻿using System;
using System.Collections.Generic;
using System.Text;

namespace com.lover.astd.common.model
{
    public class Game
    {
        private string _gameId;
        /// <summary>
        /// 游戏的ID, 规范为:{服务器名}_{服务器ID}_{角色名}
        /// </summary>
        public string GameId
        {
            get { return _gameId; }
            set { _gameId = value; }
        }
        public void handleEvent(GameEvent evt)
        {

        }
        public void dispose() { }
    }
}
